Saturday 7 March 2015

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 Computer Wallpapers Biography

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The history of the personal computer as mass-market consumer electronic devices effectively began in 1977 with the introduction of microcomputers, although some mainframe and minicomputers had been applied as single-user systems much earlier. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time sharing system in which one large processor is shared by many individuals. After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods. Early personal computers – generally called microcomputers– were sold often in electronic kit form and in limited numbers, and were of interest mostly to hobbyists and technicians.An early use of the term "personal computer" appeared in a November 3, 1962, New York Times article reporting John W. Mauchly's vision of future computing as detailed at a recent meeting of the American Institute of Industrial Engineers. Mauchly stated, "There is no reason to suppose the average boy or girl cannot be master of a personal computer".[1]
Six years later a manufacturer took the risk of referring to their product this way, when Hewlett-Packard advertised their "Powerful Computing Genie" as "The New Hewlett-Packard 9100A personal computer".[2] This advertisement was deemed too extreme for the target audience and replaced with a much drier ad for the HP 9100A programmable calculator.[3][4]
Over the next seven years the phrase had gained enough recognition that when Byte magazine published its first edition, it referred to its readers as "[in] the personal computingfield",[5] and Creative Computing defined the personal computer as a "non-(time)shared system containing sufficient processing power and storage capabilities to satisfy the needs of an individual user."[6] Two years later, when what Byte was to call the "1977 Trinity" of pre-assembled small computers hit the markets,[7] the Apple II and the PET 2001were advertised as personal computers,[8][9] while the TRS-80 was a described as a microcomputer used for household tasks including "personal financial management". By 1979 over half a million microcomputers were sold and the youth of the day had a new concept of the personal computer.[10] The history of the personal computer as mass-market consumer electronic devices effectively began in 1977 with the introduction of microcomputers, although some mainframe and minicomputers had been applied as single-user systems much earlier. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time sharing system in which one large processor is shared by many individuals. After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods. Early personal computers – generally called microcomputers– were sold often in electronic kit form and in limited numbers, and were of interest mostly to hobbyists and technicians.
Mainframes, minicomputers, and microcomputers ===
Computer terminals were used for time sharing access to central computers. Before the introduction of the microprocessor in the early 1970s, computers were generally large, costly systems owned by large corporations, universities, government agencies, and similar-sized institutions. End users generally did not directly interact with the machine, but instead would prepare tasks for the computer on off-line equipment, such as card punches. A number of assignments for the computer would be gathered up and processed inbatch mode. After the job had completed, users could collect the results. In some cases it could take hours or days between submitting a job to the computing center and receiving the output.
A more interactive form of computer use developed commercially by the middle 1960s. In a time-sharing system, multiple computer terminals let many people share the use of one mainframe computer processor. This was common in business applications and in science and engineering.
A different model of computer use was foreshadowed by the way in which early, pre-commercial, experimental computers were used, where one user had exclusive use of a processor.[11] In places such as MIT, students with access to some of the first computers experimented with applications that would today be typical of a personal computer; for example, computer aided drafting was foreshadowed by T-square, a program written in 1961, and an ancestor of today's computer games was found in Spacewar! in 1962. Some of the first computers that might be called "personal" were early minicomputers such as the LINC and PDP-8, and later on VAX and larger minicomputers from Digital Equipment Corporation (DEC), Data General, Prime Computer, and others. By today's standards they were very large (about the size of a refrigerator) and cost prohibitive (typically tens of thousands of US dollars). However, they were much smaller, less expensive, and generally simpler to operate than many of the mainframe computers of the time. Therefore, they were accessible for individual laboratories and research projects. Minicomputers largely freed these organizations from the batch processing and bureaucracy of a commercial or university computing center.
In addition, minicomputers were relatively interactive and soon had their own operating systems. The minicomputer Xerox Alto (1973) was a landmark step in the development of personal computers, because of its graphical user interface, bit-mapped high resolution screen, large internal and external memory storage, mouse, and special software.[12]
As early as 1945, Vannevar Bush, in an essay called "As We May Think", outlined a possible solution to the growing problem of information storage and retrieval. In what was later to be called The Mother of All Demos, SRI researcher Douglas Engelbart in 1968 gave a preview of what would become the staples of daily working life in the 21st century –e-mail, hypertext, word processing, video conferencing, and the mouse. The demo was the culmination of research in Engelbart's Augmentation Research Center laboratory, which concentrated on applying computer technology to facilitate creative human thought.


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Free Wallpaper Downloads for Computer Wallpaper Download For Mobile Free Hd for Mobile Free Image Search for Pc Love Hd 3d free For Mobile


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